![]() Pemmican in-hand, I ready our game as my brother joins the lobby.Īs the round begins I scatter silos and radar along my southern border and up both coasts – Russia is now a grinning skull. That said, we still hold those bedroom values of only working on original IP and not doing work for hire.” Claiming to be the last in that sort of an environment just stopped making sense. Happily, that situation has changed and we see lots of small teams doing really well. “When we first entered the industry it was dominated by huge publishers and medium-large-sized developers – there was no concept that a team of four or five people could independently develop and publish a new game. ![]() “We dropped the ‘last of the bedroom programmers’ tag a while ago,” he says. I imagine Mark’s dad, Will (“the most under-appreciated member of Introversion”), locked against his will in a bedroom the size of the one I’m in now, though as Mark is quick to note, the studio has smartly ridden themselves of the “bedroom” moniker. At the moment it’s just the four original directors and my dad, dutifully sending out the physical units to the customers that want them.” “We finished Darwinia+ and there is a bit of a lull while we do the groundwork for our next projects. “We’ve had to do a spot of downsizing recently,” notes Introversion managing director Mark Morris. About 3,600 miles away in Cambridge, England, indie darlings Introversion plug away on their next game, Subversion, along with a PSN port of the aforementioned DEFCON.
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